I haven't been posting to this blog much because I've been so busy. One of the reasons for this burst in activity is getting prepared to head to the Game Developers Conference in San Francisco next week. This is my first time attending and to say that I'm excited would be a slight understatement. I'll definitely be blogging about the experience. Expect a slew of Twitter updates as well.
At most conferences I've attended, it's usually pretty easy to pick out which session is the most appealing. The GDC is a different beast. Looking over the schedule, there are frequently timeslots with three or more sessions I really want to attend in the game design track alone. Luckily, most of the sessions are recorded so I can catch them when I get back home.
I'm still presented with a plethora of options. Here's my current list of choices. Note that I'm as qualified to pick out the best sessions for you as I am to give you NCAA March Madness picks. On the other hand, I'm currently 14-for-16 with my bracket…
Anyways, to the list:
Monday and Tuesday
1. Game Design Workshop
I've already signed up for this two-day event where I'll be working in several different small groups to analyze and create game designs. This should be fun!
Wednesday
9:00 AM
1. Discovering New Development Opportunities : Satoru Iwata
This is an easy choice because it's the keynote, there are no other sessions, and I imagine most would agree the President of Nintendo would have something interesting to say (although I do hope this plays more like a lecture than a Nintendo press conference).
10:30 AM
1. Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design : Panel
2. Fault Tolerance: From Intentionality to Improvisation : Clint Hocking
3. From First Date to a Committed Relationship: Designing for Engagement and Sustained Satisfaction : Scott Rigby
Great, it's the first session timeslot and there are three sessions I want to attend. While Mr. Hocking and Mr. Rigby's sessions both sound like they could contain useful information, the chance to hear from the lead designers of Fallout 3, Shadow of the Colossus, and No More Heroes is just too tempting to pass up.
12:00 PM
1. Media Molecule: 'Winging It' – Ups, Downs, Mistakes, Successes in the Making of LittleBigPlanet: Alex Evans and Mark Healey
2. Casual Games Roundtables : Roundtable
3. The Art of Braid : David Hellman
The session description for LittleBigPlanet is supposed to be focused on the creative side of the product. Given that my employer occasionally makes some open-ended and creative games, there may be some useful material presented. I still may end up swapping it with the casual games roundtable since I can always grab the Media Molecule session on video. Also tempting is the session on Braid. That game is gorgeous to look at, so I'd love to hear some of the inspiration behind its art.
2:30 PM
1. The Game Design Challenge: My First Time : Panel
2. Little Hands, Foul Moods, and Runny Noses 2.0: The Research You Should Know When Making Games for Kids : Carla Engelbrecht Fisher
3. Balancing Multiplayer Competitive Games : David Sirlin
This timeslot looks similar to the 9 AM choices: I could go to the one that is most relevant to what I do or I could go to the one that looks like it could be more interesting than useful. Since my employer's target market does not include an audience younger than high schoolers, I'll probably choose the panel. I hear it is supposed to be a good time and, with folks like one of the creators of Portal and Infocom vet Steve Meretzky on-board to make a game about the first time they… well… became a man or woman, the results should be fun.
If I worked more with mutliplayer games, I'd also be tempted by David Sirlin's session. From reading his blog, I can tell he's a very knowledgeable designer.
4:00 PM
1. Curious/New Members: Gaming the IGDA : Cory Seifert
2. Stop Wasting My Time and Your Money: Why Your Game Doesn't Need a Story to be a Hit : Margaret Robertson
3. Halo in the Laboratory : John Hopson
I just joined the IGDA, so the roundtable on being an IGDA n00b seems like a natural choice. Otherwise, I'd love to see a session that talks more about immersing story as a gameplay experience rather than a passive experience. I also mentioned the session on how Halo 3 was tested for gameplay feedback, something I read an article about a long time ago.
Thursday
9:00 AM
1. GDC Microtalks – One Hour, Ten Speakers, Unlimited Ideas : Panel
2. Valve's Approach to Playtesting: the Application of Empiricism : Mike Ambinder
3. How Sackboy Learned to Love Physics : Dave Smith
4. My Lessons Learned from Flagship Studios : Stephen Goldstein
So this is how you get people out of bed in the morning… with a ton of good-looking sessions. With as many interesting folks as there are on the microtalk panel, I'm leaning toward that session. I'm sure the Valve and LittleBigPlanet sessions will have useful information, but I'm not sure how relevant it will be for me. If I were picking sessions on what sounded the most riveting, I imagine the session on the failed Flagship Studios would be my choice.
10:30 AM
1. Solid Game Design: Making the 'Impossible' Possible : Hideo Kojima
There's literally no competition for this keynote, so an easy choice. I'm not a huge Metal Gear fan (I'm still annoyed at the boss from Metal Gear Solid that expected the player to switch controller ports), but I'm sure this will be interesting.
1:30 PM
1. 10 Things Great Designers Exhibit : Gordon Walton
2. Education SIG : Roundtable
3. How To Talk to an Actor : Tom Keegan
4. Quality of Life Committee : Roundtable
5. From Counter-Strike to Left 4 Dead: Creating Replayable Cooperative Experiences : Michael Booth
6. Camera Based Gaming: The Next Generation : Diarmid Campbell
7. All About Noby Noby Boy : Keita Takahashi
This timeslot is loaded with interesting-looking sessions. Mr. Walton's session sounds the most practical of the bunch, so I'll probably head there. I should probably be participating in the Education SIG, so that's high on the list, as is the session on voice acting (there is no budget for that at work and staff members provide the voices, so any tips on voice acting would be great).
The other sessions are all "I bet that will be interesting" sessions. It seems like QoL has been a hot topic lately with some fiery debate over the remarks made by Epic Games President Mike Capps. That roundtable will likely be explosive. If I worked more in the multiplayer space, the Valve session sounds great. The session on cameras and gaming is probably going to be filled with plenty of "oohs" and "aahs," while the Takahasi session would be a bit higher on the list if it wasn't specifically on Noby Noby Boy. I haven't played that game, but his Katamari Damacy is such a charmer.
3:00 PM
1. Master Metrics: The Science Behind the Art of Game Design : Chris Swain
2. Helping Your Players Feel Smart: Puzzles as User Interface : Randy Smith
3. Game Writers' Round Table: Techniques, Tips, and Concerns : Roundtable
4. Characteristics of Multiplayer Games: Lessons from the World of Paper Games : Robert Gutschera
5. Experimental Gameplay Sessions : Panel
6. Composer Challenge GDC 2009 : Panel
7. IV Style: Returning to the Roots of a Fighting Game Classic : Yoshinori Ono
8. The Art of LittleBigPlanet: From Conception Through to Finishing : Kareem Ettouney and Mark Healey
9. The Cruise Director of Azeroth: Directed Gameplay within World of Warcraft : Jeffrey Kaplan
I have a long list, but the top two choices are well-ahead of the pack. The techniques presented by Mr. Swain could potentially be more practical, but the concrete examples Mr. Smith provides might be just as interesting.
The roundtable on writing could be potentially useful, but I'm not sure if any of those in attendance have experience in the kind of writing I do (focused on education, devoid of any edgy content, longer than a single game, and not endless like MMORPG writing).
The remaining sessions all seem very interesting to me, though I listed the session on World of Warcraft so low because I'm not a big MMORPG nut.
4:30 PM
1. Read Me: Closing the Readability Gap in Immersive Games : Patrick Redding
2. Designing Terror: Inside the Resident Evil 5 Production Process : Yoshiaki Hirabayshi
After a day of "which freakin' session should I attend," this timeslot doesn't have a long list of choices for me. I'll most likely go to Mr. Redding's session because I've read about some of the interesting design choices in Far Cry 2. I put the Resident Evil 5 session on the list because a description is not yet available, but the topic seems intriguing.
Friday
9:00 AM
1. Everything I Learned About Level Design I Learned from Disneyland : Scott Rogers
2. Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band : Dan Teasdale
3. Accessibility 101: Crash Course for Beginners : Mark Barlet
4. The Council of Stellar Management: EVE Online Bridges Worlds for a Society : Petur Johannes Oskarsson
5. The World of Fable II : Mark Smart
In a cruel twist of fate, two of the sessions I most wanted to attend are going on at the same time. I've heard good things about the material Mr. Rogers presents. As much as I love Rock Band, I'm probably going to have to opt for the session on Disneyland's design influence. Of course, the day of the session I might have a change of heart.
The session on accessibility is one I wish I didn't have to skip over, given that it is a topic I often deal with where I work. I think virtual communities are a pretty big deal and should get more attention than they do, so the EVE Online session also gets a nod. The Fable II session probably has some interesting content, but it goes toward the bottom because I haven't played it yet and probably would do better watching the video after I have done so.
10:30 AM
1. Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences : Jesper Juul
2. Stretching Beyond Entertainment: The Role of Games in Personal and Social Change : Panel
3. Creating First Person Movement for Mirror's Edge : Tobais Dahl
Ironically, the talk on failure sounds like a winner. The only issue is that it's only 20 minutes long. I suppose I'll sneak into the session on Change after that (insert obligatory Obama joke here). With panelists like Will Wright, it should be fairly interesting.
I'm a big fan of Mirror's Edge, but I'll have to pass on that session since I don't work with first-person gaming.
11:10 AM
1. Paper Prototypes of Spore : Stone Librande
2. Aarf! Arf Arf Arf: Talking to the Player with Barks : Patrick Redding
This timeslot has a couple of quick 20-minute sessions, both of which look intriguing and relevant to me. This will probably be a day-of decision, but right now I'd lean toward the session on Spore just to see how they used paper prototypes for such a game.
12:00 PM
1. Flash SIG : Roundtable
2. How to Start Designing Games On Your Own (and What that Really Means) : Tom Sloper
If I were attending GDC as a student, I'd proceed directly to Mr. Sloper's presentation. I may still end up checking it out as there isn't a session that really grabs me for this timeslot except for the first meeting of the Flash SIG. Again, this may end up being a day-of decision.
2:30 PM
1. Learning from the Atari 2600 : Ian Bogost
2. Talk the Talk, Walk the Walk : Darius Kazemi
3. Lionhead Experiments Revealed : Peter Molyneux
Mr. Kazemi's session is similar to Mr. Sloper's session: it's by a guy who knows what he is talking about but whose lecture may not be the most relevant to me. More importantly, there is a very attractive session by Ian Bogost on analyzing the Atari 2600 for successful (and failed) designs. I put the Lionhead session on the list, but it ranks low because I don't feel confident that it will move from the interesting to the applicable side of things.
4:00 PM
1. How Did the Interview Go? : Panel
2. Games Have Feelings Too! : E. Daniel Arey
I haven't touched any of the career development sessions, but as young as I am I'd be foolish to think that I'll never apply for another job in my life. Interviewing is something in which I don't have a significant amount of experience, so I may check this session out. Alternatively, the session on emotionally connecting to gamers could be useful as someone who is trying to motivate kids to learn.
That's the list as of right now… any other sessions I should consider? Or did I undervalue or overvalue a session above?